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Fallout Bible,
Chris Avellone, Black Isle Studios
Page 1
INTRO
Once upon a time, Black Isle and Interplay had hopes of putting together a Fallout 3.
It was not meant to be, and a number of us moved on to different companies - I'm currently
at Obsidian, still working on role-playing games, but I will always have a soft spot in my
heart for the plans for Fallout 3 and the work we put into the Fallout series.
Including that scary voice acting session where Ron Perlman threatened my life. Even
that. Sort of.
I worked on the Fallout 3 concept for three to four years, sometimes with help, but usually
alone. As part of the "ramping up" for full production, I did two things - first, I
gamemastered a series of Fallout pen-and-paper game sessions to test out new rules,
perks, and the individual areas for Fallout 3 in front of a live studio audience (the other
designers), and secondly, I put together a series of updates that contained information
about the Fallout universe that I thought fans would like to see... and respond to. The full
compilation is collected here, courtesy of GOG.com.
I hope you get as much enjoyment out
of reading it as I did putting it together.
Chris Avellone
Creative Director/Lead Designer
Obsidian Entertainment
Fallout Bible,
Chris Avellone, Black Isle Studios
Page 2
TABLE OF CONTENTS
Fallout Bible,
Chris Avellone, Black Isle Studios
Page 3
TABLE OF CONTENTS
Fallout Bible,
Chris Avellone, Black Isle Studios
Page 4
Fallout Bible,
Chris Avellone, Black Isle Studios
Page 5
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