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Introduction
Fallout 3 might be one of the most-anticipated games in recent
memory, and for good reason. Initially in development by the now-
defunct Black Isle studios under the project codename
Van Buren
,
Fallout 3 was originally going to take a completely different route.
But in 2003, Black Isle Studios went under, and in 2004, the rights
to Fallout 3 were sold to Bethesda Softworks. Instead of using the
Van Buren code, Bethesda opted to start from scratch. And thus,
the Fallout 3 we know and love today was born.
Fallout 3's four year development process was well-worth it, for this
is a post-apocalyptic RPG with Bethesda stylings all over it. The
game is
epically massive
, and finding everything on your own will be
a daunting task indeed. That's where IGN Guides comes in, with
one of its biggest, most complex and complete guides in its decade-
long history. After all, the Capital Wasteland is one hell of a place to
try to survive on your own. That's why we'll hold your hand from
beginning to end.
The year is 2277. Life as we know it today is far gone. And it's up to
you to find your lost father... and get to the bottom of just what's
going on in the post-war United States.
In this Fallout 3 strategy guide, you'll find:
BASICS
//
It's tough to survive in a nuclear wasteland. We
can help.
WALKTHROUGH
//
Step-by-step help through the game's main quest.
SIDE QUESTS
//
Bethesda games are all about the side quests, and we've got you covered.
APPENDICES
//
A wealth of information for those traveling around the Capital Wasteland.
Guide by:
Colin Moriarty
¨ 2008-2009, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part,
without IGNÓs express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content.
All rights reserved.
¨ 2008 IGN Entertainment, Inc.
Page 1
Fallout 3 Basics
<<
Fundamentals
Advanced Tactics
Ten Tips
>>
There's no denying it -- Fallout 3 is one humongous game, full of more nuances than you'll initially be able to wrap your
mind around. That's where this robust basics section comes into play. We've split the section into three parts. The first
part is for gamers new to western RPGs, Bethesda games, or RPG-shooter hybrids. It's there that you can get all of the
vital information that will help you survive your time in the violent Capital Wasteland. Advanced Tactics is a section for
those comfortable with Fallout 3 but want some intermediate and expert level help to increase the potency of their skills.
And, of course, our patented Ten Tips section will give you ten things to think about going into your dystopian adventure.
Ready? Let's go.
Overview
Fallout 3 is a post-apocalyptic western RPG with enough shooting mechanics that it is, indeed, a full-fledged hybrid title.
You're given control of a male or female (depending on who you choose) who lives in a heavily-guarded nuclear fallout
shelter. There's a big, bad post-nuclear world outside of the
safety
of Vault 101 -- your home -- but it won't be until your
nineteenth year that you finally get out into the world to see for yourself the devastation of nuclear warfare. Why? Your
primary caretaker, your father, has left the safety of Vault 101, and you're determined to find out why he's left.
But surviving in the United States
after
the nuclear bombardment isn't an easy endeavor. Those few, fortunate souls
who have managed to survive generation after generation of incessant radiation, mutated beings, and government-less
existence patrol around watching out for themselves first, and everyone else second. Good versus evil plays a part in
Fallout 3, for sure, but the paradigm on which they are judged is forever altered, as is the world you live in.
Fallout 3 takes place in Washington D.C., or what's left of it. Apart from the never-ending threat of contracting deadly
radiation poisoning, surviving on the
Capital Wasteland
is something only the heartiest people can hope to do. So, one
can look at surviving in Fallout 3 is somewhat the same as surviving the aftermath of
real
nuclear devastation. Do you
have food? Water? Meds? Weapons? A place to sleep? People to trade with?
¨ 2008 IGN Entertainment, Inc.
Page 2
Read on, survivors. All of the help you need is here.
Statistics
Statistics can be found at the core of any RPG, and Fallout 3 is certainly no different. Understanding the three levels of
stats in Fallout 3 will allow you to better understand your character and how that character is built up. You can't have
your cake and eat it too in Fallout 3, so developing a specific type of character is preferable to spreading your numbers
out thinly across all available stat points.
The most basic statistics you'll deal with regularly are your AP and HP meters, which are located at the bottom of your
screen (HP on the left and AP on the right). HP, or hit points, is your character's health. Your HP determines how much
damage you can sustain before succumbing to death, and varying enemies and other hazards will do varying amounts
of damage. You can heal your HP with all sorts of food and meds (such as Stimpaks), and sleeping will also allow you to
heal. Keeping an eye on your HP and acting accordingly is at the very heart of surviving for even a few minutes in the
Capital Wasteland. AP, or Action Points, are directly associated to V.A.T.S. We'll discuss V.A.T.S. later, however, so AP
will be discussed then.
Underneath that most base statistics system is the S.P.E.C.I.A.L. system. S.P.E.C.I.A.L. stands for
S
trength,
P
erception,
E
ndurance,
C
harisma,
I
ntelligence,
A
gility, and
L
uck. At the very beginning of the game, you'll formulate your
S.P.E.C.I.A.L. statistics, and while you'll be given the ability during the game to put a point here and there to boost
yourself, knowing what kind of character you want to play will be integral from the very beginning. The instruction
manual (on page 16) illustrates rather well what each skill does in-game. Here's what it has to say:
¨ 2008 IGN Entertainment, Inc.
Page 3
Strength
- "Strength is a measure of your raw physical power. It affects how much you can carry, and determines
the effectiveness of all melee attacks."
Perception
- "A high perception grants a bonus to the Explosives, Lockpick and Energy Weapons skills, and
determines when red compass markings appear (which indicate threats)."
Endurance
- "Endurance is a measure of your overall physical fitness. A high Endurance gives bonuses to health,
environmental resistances, and the Big Guns and Unarmed skills."
Charisma
- "Having a high Charisma will improve people's disposition toward you, and give bonuses to both the
Barter and Speech skills."
Intelligence
- "Intelligence affects the Science, Repair and Medicine skills. The higher your intelligence, the more
Skill Points you'll be able to distribute when you level up."
Agility
- "Agility affects your Small Guns and Sneak skills, and the number of Action Points available for V.A.T.S."
Luck
- "Raising your Luck will raise all of your skills a little. Having a high Luck will also improve your critical chance
with all weapons."
¨ 2008 IGN Entertainment, Inc.
Page 4
So, if you want to have a strong character who has great skill with melee weapons, try to boost Strength. Perception will
give "gray area" characters who lack in combat but are talented in other lesser aspects a much needed boost. Read the
descriptions and dump points where you think they're necessary. However, we have to recommend that you stay away
from Charisma and Luck unless you're hell-bent on experiencing rare conversation permutations, or want lots of critical
hits in battle. They simply don't affect the game like some of the other statistics do.
Below the S.P.E.C.I.A.L. system is, perhaps, the most important statistical system in the entire game. These stats
correspond to what are called Skills, and they are constantly updated. Each time you level up (the maximum level in the
game being 20), you'll be able to put a certain amount of points into any skill you desire. Below are a list of the skills in
the game along with what the instruction manual has to say about them:
Barter
(S.P.E.C.I.A.L. Relation: Charisma) - "The Barter skill affects the prices you get for buying and selling items.
In general, the higher your Barter skill, the lower your prices on purchased items."
Big Guns
(S.P.E.C.I.A.L. Relation: Endurance) - "The Big Guns skill determines your combat effectiveness with all
oversized weapons such as the Fat Man, Missile Launcher, Flamer, Minigun and Gatling Laser."
Energy Weapons
(S.P.E.C.I.A.L. Relation: Perception) - "The Energy Weapons skill determines your effectiveness
with weapons such as the Laser Pistol, Laser Rifle, Plasma Rifle and Plasma Pistol."
Explosives
(S.P.E.C.I.A.L. Relation: Perception) - "The Explosives skill determines the power of any set of mines,
the ease of disarming any hostile mines, and the effectiveness of any thrown grenades."
Lockpick
(S.P.E.C.I.A.L. Relation: Perception) - "The Lockpick skill is used to open locked doors and containers."
¨ 2008 IGN Entertainment, Inc.
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