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Introduction
Magic or pistols, swords or hammers, skills or strength, male or
female,
good or evil
Ïthe choices are yours to make. But no matter
how you decide to tackle the challenges ahead, your goal is the
same: vengeance.
Whatever fate brings you, our Fable II guide will help you sort it out.
With combat tips and walkthroughs for the main quest
and
side
quests, plus treasure and silver key locations, our guide to
Bowerstone and beyond is the ideal adventurer's handbook. Next to
your trusty dog, we're your best bet against evil..or good, whatever.
In this Fable II strategy guide, you'll find:
BASICS
//
Combat tips and suggestions for spending your
precious experience points on vital upgrades.
WALKTHROUGH
//
Our massive Fable II walkthrough with
tips for finding hidden items.
REGION MAPS
//
Treasure and hidden item locations, plus
info on jobs to find.
SIDE QUESTS
//
Myriad side questsÏwhere to find and
how to finish 'em.
Guide by:
Mark Ryan Sallee
¨ 2008, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGNÓs express permission. You
may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
¨ 2008 IGN Entertainment, Inc.
Page 1
Fable II Basics
Æ
Fighting Strategy
Abilities & Upgrades
Ç
Combat
COMBAT TIP A: BEING OUTNUMBERED SUCKS
---------------------------------------------------------------------------------------------------------------------------------------------
In the vast majority of Fable II fights, you will be outnumbered, usually with odds worse than four-to-one. None of the enemies
in the game are, on their own, especially lethal, but when they descend on you in packs is when you're likely to miss a dodge
and get hit, absorbing massive damage. The best way to deal with being outnumbered is to even the odds, which is why we
highly recommend the
Raise Dead
Will ability. As soon as a battle starts, quickly cast Raise Dead and the majority of the
enemies will be distracted, letting you focus your attention on charging up powerful attacks.
COMBAT TIP 2: CHARGE ATTACKS FOR MORE EXPERIENCE
---------------------------------------------------------------------------------------------------------------------------------------------
Upgrading your Brutal Styles lets you charge up flourish attacks which look a bit dopey but deal some serious damage, often
knocking opponents onto the ground. Opponents that are knocked down are likely to get attacked by your dog, effectively
doubling your offensive ability. Even better, charging flourish attacks yields lots of experience from downed enemies. You're
even quasi-invincible when executing the attacks, so unload them often.
COMBAT TIP D: SHOCK THE MONKEYS
---------------------------------------------------------------------------------------------------------------------------------------------
When you've built up the experience to do so, we
highly
suggest powering up your Shock Will ability to Level 2 and beyond.
When you've got a Level 2 Shock spell, you won't have to manually switch between your Raise Dead spell and your Shock
spellÏsimply holding the Will attack button longer to charge your Will to the second charge level and you'll automatically use
whichever Level 2 skill you've got. What we like to do is start a fight by calling the Raise Dead skill and, while the enemies are
distracted, start charging up massive Shock spells. The Shock spell also has the effect of stunning opponents, leaving you time
to charge up another attack...and another, and another, and...you get the point. If you start a fight with the momentum in your
favor, it's very easy to dominate it with radius spells like Shock.
Another point worth noting is that dying doesn't really matter in Fable II. Yeah, your pretty face will get scarred up if you
die excessively, but you won't have to redo any gameplay. You revive exactly where you were knocked out and the
only
inconvenience is that you lose whatever experience orbs were sitting on the battlefield before you were knocked out. To
make dying completely pointless, simply collect all experience points when you're near death.
¨ 2008 IGN Entertainment, Inc.
Page 2
You'll get knocked out, but if there's no unclaimed experience then there's no loss to you unless you really cherish your
good looks. For this reason, we don't strongly suggest upgrading your character's health until later in the game when it's
easy to die to a single hit and constantly getting KO'd becomes a bit of a nuisance.
IGN_Strategize
Æ
Fighting Strategy
Abilities & Upgrades
Ç
Abilities
RECOMMENDED FIRST UPGRADES
1ST UPGRADE
Raise Dead
(Will)
2ND UPGRADE
Dextrous Styles
(Skill)
3RD UPGRADE
Brutal Styles
(Strength)
4TH UPGRADE
Shock
(Will)
5TH UPGRADE
Shock Level 2
(Will)
STRENGTH
Brutal Styles
The first level of the Brutal Styles ability gives you the option to block incoming attacks.
Blocking is very effective when you get surrounded (which is often), but blocking alone
can get you into trouble. In addition to blocking, you can really benefit from the roll
ability that you earn by upgrading the Dextrous Styles. Block incoming attacks and then
roll out of the way to avoid getting surrounded with no way out.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
Yes, but upgrade Dextrous Styles first.
Physique
Quite simply increases the amount of damage you do with weapons. It's useful for sure,
but adding real skills is more important.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
Sure, but worry about real skills first.
Toughness
Essentially doubles the length of your health bar (the first level of Toughness, anyway),
which is pretty huge. However, later upgrades offer diminishing returns. Still effective,
but dying isn't too much a problem in the game so spend your experience elsewhere.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
First level, sure, eventually you'll want to upgrade. No rush.
¨ 2008 IGN Entertainment, Inc.
Page 3
SKILL
Dextrous Styles
The first Dextrous Styles upgrade gives you the simple ability to roll during combat.
Maybe that sounds a bit lame, but know this: rolling is key to getting through fights with
multiple enemies and for taking on baddies that just won't stun. Use the roll to avoid
getting surrounded and try to keep all enemies on one side of you. The next stage of
the upgrade lets you aim your long range attack, which makes it much easier to toggle
between targets. Definitely helpful if you're a fan of guns.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
First two levels, definitely.
Accuracy
Very simply adds to the damage dealt by your range attacks. If you're a big fan of guns
and crossbows and favor them in combat, this is a solid upgrade, though the damage
multiplier isn't particularly strongÏthe first level of Accuracy boosts your damage by
merely 25%.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
We wouldn't rush to upgrade this.
Speed
Speed affects how quickly you reload weapons as well as how speedy you launch
melee attacks, making it a bonus to your all-around offense. It's a solid upgrade if you
rely more on physical attacks rather than Will magic attacks.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
Don't waste too much on Speed upgrades, but they are good.
Will
Shock
The Shock attack can be used both as a radius attack and as a projectile. Simply
tapping the magic button will send a short shockwave around your character,
temporarily stunning most enemies that it hits (the stun is ineffective against powerful
enemies). When the range of the radius attack isn't enough, point toward your target as
you press the magic attack for a long-range blast. The range isn't as long as a typical
gun blast, but it will let you keep your enemies at bay. Use the Shock to stun enemies
so that you can focus on fighting others.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
Yep!
Inferno
Want a solidly fast projectile with decent knockback effect? The Inferno offers that, and
adds to that description "looks real pretty!" Inferno acts somewhere between the Shock
and Force Push abilities.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
We say Shock is better, but this is prettier.
Time Control
The only "control" you get with Time Control is the ability to slow time temporarily by
tapping the Will attack. This is effective for letting you charge up other magic attacks or
line up pinpoint shots with your long range weapon of choice. You can also effectively
warp around by spamming the Time Control while moving forward. You can use this
quick warp to move behind opponents and attack 'em, safe from a counter. Warp,
strike, warp, strikeÏwith this pattern, you can sort of use the Time Control as an
alternative to the roll maneuver you get with the Dextrous Styles ability.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
Mos' def', at least the first level.
Blades
Blades gives you a decently damaging projectile, but not much else. The attacks don't
stun enemies, so there's nothing keeping them from advancing toward you while you
unleash the blades. They essentially don't do anything your gun won't do, and your
guns are capable of much more.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
Not worth it. Not a bad upgrade, just not real helpful.
Vortex
Can
possibly
knock opponent down so your dog can attack them? Sounds promising,
letting you essentially fight two enemies at once, but in practice it's just about useless.
Scratch that, it is straight up useless.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
Probably the worst purchase you can make.
¨ 2008 IGN Entertainment, Inc.
Page 4
Chaos
Like in basically every other game with a similar effect, Chaos in Fable II is pretty
worthless. It's supposed to distract enemies from fighting you, causing them to fight
each other or take part in some other nonsense. Problem is, there's only a
chance
that
the enemy will be distracted and the duration of the effect is pretty minimal.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
Not even kinda!
Force Push
The radius effect of the Force Push is pretty effective at clearing enemies away from
you when you get surrounded. The range version of the Will power is effectively the
same as shooting someone with a gunÏthey take some damage and get knocked back
a bit. It's not a bad skill, and the radius attack is actually pretty solid, but there are other
ways to get basically the same effects with more useful skills.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
Not really. Could choose worse, but not by much.
Raise Dead
We're pretty surprised that this skill is actually very useful. It's surprising 'cause similar
skills in other games (and even Fable II's Chaos skill) are generally rubbish. What
makes the Raise Dead Will ability pretty strong is that you don't actually have to kill
anyone before it'll workÏthe skill will find dead souls previously lurking about. You can't
expect these awakened spooks to do the heavy lifting for you in battle, but they will
effectively distract enemies, letting you pull away from the thick of the fight to safely
take shots with projectiles. The first level of the skill lasts long enough, so there's no
real need to upgrade.
-------------------------------------------------------------------------------------------------
RECOMMENDED?
|
Absolutely no...er, actually, yeah!
Fable II Walkthrough
Index 01
02
03
04
05
06
07
08
Ç
Walkthrough Index
Childhood
01
PART 1
02
PART 2
03
PART 3
04
PART 4
The Birth of a Hero
05
PART 1
06
PART 2
07
PART 3
08
PART 4
The Bandit
09
PART 1
¨ 2008 IGN Entertainment, Inc.
Page 5
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